Press kit
for press, creators and curators
A fast, brutal arcade racer on a five-lane road suspended in space. Free on Android, with no ads, no in-app purchases and no account required. There is nothing to buy in it and no key to request — you can just install it. A free four-level demo also runs in the browser on itch.io.
Fact sheet
- Title
- GRAVLANE
- Developer
- Solo developer
- Platform
- Android (Google Play)
- Price
- Free. No ads, no in-app purchases, no subscription.
- Released
- September 2026
- Store
- play.google.com — com.gravlane.game
- Web demo
- gravlane.itch.io/gravlane — free, four levels, plays in the browser
- Engine
- three.js and WebAudio, wrapped with Capacitor
- Requires
- An internet connection only for leaderboards and community levels. The game itself plays fully offline.
- Contact
- gravlane.support@gmail.com
One line
A modern spiritual successor to SkyRoads: five lanes of road suspended in space, 25 levels that never explain themselves, and a level editor you have to beat your own level to publish in.
One paragraph
GRAVLANE is a fast, brutal arcade racer set on a road suspended in open space. Four worlds carry you from a dying sun, through the wreckage of dead stars, into a place where gravity stops obeying the rules and out the far side of reality. Nineteen tile types — fire, crumbling ground, zero-gravity fields, magnets, ghost tiles that are only pictures of tiles — and the game explains none of them in advance. You learn what a tile does by surviving it. Death restarts you in about a second, so failure costs almost nothing and the levels are built to be memorised rather than reacted to. Every soundtrack is synthesized live while you play, which is why the blinking tiles pulse on the music's actual beat. It is free, carries no advertising and sells nothing.
Features
- 25 levels across four worlds, plus four hidden gauntlet levels that are meaner than anything in the story
- 19 tile types the game refuses to explain — each one is logged in TILE DATA the first time you survive it
- Live-synthesized soundtracks. Every level's music is generated as you play, and the blinking tiles read the same clock as the synth
- Eight ships and a garage: paint, finishes, hull, wing and exhaust geometry, and stat upgrades bought with earned cores. Four of the ships are hidden and nothing tells you where
- THE FORGE — a full level editor that opens once you clear the story. Paint tiles, heights, obstacles and tunnels, choose a backdrop and a soundtrack. You must beat your own level before you are allowed to publish it
- Community levels, with in-app reporting and creator blocking
- Google Play leaderboards and achievements, with a best time recorded per level
- Touch, tilt or gamepad
- No assets. Every graphic, ship, star and note is generated in code at runtime — nothing is downloaded
Trailer
30 seconds, portrait 1080×1920, with sound. Free to use in coverage and videos. Download the full-quality file (20 MB).
Screenshots
Free to use in coverage, videos and articles, in whole or in part, with no permission needed. Attribution is welcome but not required.
About the developer
GRAVLANE is the work of one person. It was built because SkyRoads (Bluemoon Interactive, 1993) never got the successor it deserved, and it is free because it was never meant to be a business.
Contact
gravlane.support@gmail.com — happy to answer anything about the game or how it was built, and quick to reply.





